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How to mod l4d2
How to mod l4d2













how to mod l4d2

(The newer v1.6 API is now used for The Ship and Source SDK 2006 mods). Some of the recent, potentially-breaking changes in the Dev branch include support for Source 2, support for 64-bit dedicated servers, and removal of the old v1.4 "ep1" plugin API. Major releases with potential API breakage will still occur and will still have release notes, along with continued updates even after the branch is considered to be stable. Instead, we're going to continue to make an effort to keep the stable branch stable, and better relay information about what has changed in each build.

how to mod l4d2

There won't be any more "point" releases (1.10.7, etc). Metamod:Source, like SourceMod, is now officially on a rolling release cycle. The Dev Builds page now points to the brand new 1.12 branch. The Stable Builds download page now points to 1.11 builds, although 1.10 ones are still available and linked here for the moment. Updated AMBuild dependency to version 2.2.Removed support for plugins using the "Core Legacy" API.Ported Episode 1 build from Core Legacy API to Core API.Added 64-bit support for games with supported 64-bit dedicated server versions, including 64-bit support in SourceHook.(Currently broken due to other game changes since then). Updated Dota 2 support for the move to Source 2 from Source.Added support for the following engine variants: Source SDK 2013, Blade Symphony, Insurgency, Contagion, Black Mesa, and Day of Infamy.Fixed linking errors with some compilers when MM:S plugins call functions in tier1 interface.h.

how to mod l4d2

Users have been using MM:S on those games for years now in some cases.īelow is a list of what's new in the 1.11 branch compared to 1.10. There are no new features beyond additional game support. This is mostly a maintenance release with under the hood changes. The MetaMod:Source 1.11 branch has now been declared the new stable branch.















How to mod l4d2